Apex to Marvel Rivals sensitivity converter
Enter your Apex Legends sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, multiply your Apex sens by 1.2571.
Formula
Apex to Marvel Rivals formula
Marvel Rivals sens = Apex sens × 1.257143Apex Legends turns 0.022° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.022 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
Apex: Apex scopes use per-optic ADS multipliers on top of this value; this converts hipfire.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
Chart
Apex to Marvel Rivals sens chart
At 800 DPI in both games.
| Apex sens | Marvel Rivals sens | cm / 360° | eDPI (Apex) |
|---|---|---|---|
| 0.8 | 1.01 | 64.9 | 640 |
| 1 | 1.26 | 52 | 800 |
| 1.2 | 1.51 | 43.3 | 960 |
| 1.5 | 1.89 | 34.6 | 1200 |
| 1.8 | 2.26 | 28.9 | 1440 |
| 2 | 2.51 | 26 | 1600 |
| 2.5 | 3.14 | 20.8 | 2000 |
| 3 | 3.77 | 17.3 | 2400 |
Converting from
Sensitivity in Apex Legends
Apex Legends runs on a heavily modified Source engine and shares CS2’s 0.022° yaw, so the same number turns the same distance in both. The FOV slider does not change hipfire turn speed, but ADS speed follows each optic’s zoom and can be tuned per optic once hipfire is set.
- Where to set it
- Settings → Mouse/Keyboard → Mouse Sensitivity
- Common range
- 0.9–2 at 800 DPI (26–58 cm/360°)
Converting to
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Ranges compared
Where Apex players land in Marvel Rivals
Competitive Apex players mostly use 0.9–2 at 800 DPI, which converts to Marvel Rivals 1.13–2.51. Marvel Rivals players typically sit at 1.5–3, so a typical Apex sens lands inside the usual Marvel Rivals range once converted.
FAQ
Apex to Marvel Rivals sens questions
How do I convert Apex sens to Marvel Rivals?
To keep the same feel, multiply your Apex sens by 1.2571. At the same DPI, Apex 1.5 equals Marvel Rivals 1.89. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.
What is Apex 1.5 in Marvel Rivals?
Apex 1.5 at 800 DPI is Marvel Rivals 1.89 at 800 DPI (exactly 1.88571). Both need 34.6 cm of mouse movement for a full 360° turn.
Is Apex sensitivity the same as Marvel Rivals?
No. Apex turns 0.022° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 1.26× slower. That is why you need to convert.
Where do I change sensitivity in Marvel Rivals?
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.
Why does Marvel Rivals feel different at the converted sens?
The converted value matches your 360° distance exactly, but Apex and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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