Marvel Rivals sensitivity converter

Convert your Marvel Rivals sens to any of 10 other games, or pick a different target below. Every result matches your 360° mouse distance exactly.

Valorant sensitivity

0.5
cm / 360°
32.66 cm
inches / 360°
12.86 in
Exact value
0.5
Multiplier
× 0.25

About

Marvel Rivals sensitivity explained

Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.

Third-person heroes can feel different even at an identical 360° distance.

Yaw
0.0175° per count
Precision
2 decimal places
Common range
1.5–3 at 800 DPI
Where to set it
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)

cm/360 chart

Marvel Rivals sens to cm/360°

Mouse distance for a full turn at common DPIs.

Marvel Rivals sens400 DPI800 DPI1600 DPI
1130.6 cm65.3 cm32.7 cm
1.25104.5 cm52.3 cm26.1 cm
1.587.1 cm43.5 cm21.8 cm
1.7574.6 cm37.3 cm18.7 cm
265.3 cm32.7 cm16.3 cm
2.552.3 cm26.1 cm13.1 cm
343.5 cm21.8 cm10.9 cm
3.537.3 cm18.7 cm9.3 cm

Every game

Marvel Rivals sens in other games

Multiplier from Marvel Rivals, and what Marvel Rivals 2 becomes at the same DPI.

FAQ

Marvel Rivals sensitivity questions

What is a good Marvel Rivals sensitivity?

Most competitive Marvel Rivals players use 1.5 to 3 at 800 DPI, which is 22 to 44 cm of mouse movement per 360° turn. If you are coming from another game, convert your current sens first instead of copying a pro's: muscle memory matters more than the number.

How do I convert Marvel Rivals sens to another game?

Multiply your Marvel Rivals sens by the ratio of the two games' yaw values, 0.0175° for Marvel Rivals divided by the other game's yaw. The table on this page lists the multiplier for every game, and the converter does the same math with your DPI.

What is the Marvel Rivals yaw value?

Marvel Rivals turns 0.0175° per mouse count at sensitivity 1. Multiply that by your sensitivity and DPI to get degrees turned per inch of mouse movement. Third-person heroes can feel different even at an identical 360° distance.

How many cm/360 is Marvel Rivals 2?

At 800 DPI, Marvel Rivals 2 takes 32.7 cm (12.9 in) of mouse movement for a full 360° turn. Doubling your DPI halves that distance.

Where do I change sensitivity in Marvel Rivals?

Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there).

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