TF2 to Marvel Rivals sensitivity converter

Enter your Team Fortress 2 sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, multiply your TF2 sens by 1.2571.

Marvel Rivals sensitivity

2.51
cm / 360°
25.98 cm
inches / 360°
10.23 in
Exact value
2.51429
Multiplier
× 1.2571

Formula

TF2 to Marvel Rivals formula

Marvel Rivals sens = TF2 sens × 1.257143

Team Fortress 2 turns 0.022° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.022 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.

Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.

Chart

TF2 to Marvel Rivals sens chart

At 800 DPI in both games.

TF2 sensMarvel Rivals senscm / 360°
11.2652
1.51.8934.6
22.5126
2.53.1420.8
33.7717.3
3.54.414.8
45.0313
56.2910.4

Converting from

Sensitivity in Team Fortress 2

Team Fortress 2 runs on the original Source engine with the classic 0.022° yaw shared by CS2 and Apex. Set m_rawinput 1 to bypass Windows pointer settings; fov_desired (up to 90) changes how fast things look on screen but not your 360° distance.

Where to set it
Options → Mouse → Mouse sensitivity, or sensitivity in the console
Common range
1.5–3.5 at 800 DPI (15–35 cm/360°)

Converting to

Sensitivity in Marvel Rivals

Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.

Where to set it
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
Common range
1.5–3 at 800 DPI (22–44 cm/360°)

Ranges compared

Where TF2 players land in Marvel Rivals

Competitive TF2 players mostly use 1.5–3.5 at 800 DPI, which converts to Marvel Rivals 1.89–4.4. Marvel Rivals players typically sit at 1.5–3, so most TF2 players land on the fast side in Marvel Rivals. Plenty keep it that way: your muscle memory matters more than matching everyone else.

FAQ

TF2 to Marvel Rivals sens questions

How do I convert TF2 sens to Marvel Rivals?

To keep the same feel, multiply your TF2 sens by 1.2571. At the same DPI, TF2 2 equals Marvel Rivals 2.51. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.

What is TF2 2 in Marvel Rivals?

TF2 2 at 800 DPI is Marvel Rivals 2.51 at 800 DPI (exactly 2.51429). Both need 26 cm of mouse movement for a full 360° turn.

Is TF2 sensitivity the same as Marvel Rivals?

No. TF2 turns 0.022° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 1.26× slower. That is why you need to convert.

Where do I change sensitivity in Marvel Rivals?

Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.

Why does Marvel Rivals feel different at the converted sens?

The converted value matches your 360° distance exactly, but TF2 and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.

More conversions