Overwatch to Marvel Rivals sensitivity converter

Enter your Overwatch 2 sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, divide your Overwatch sens by 2.6515 (or multiply by 0.3771).

Marvel Rivals sensitivity

1.89
cm / 360°
34.64 cm
inches / 360°
13.64 in
Exact value
1.88571
Multiplier
× 0.3771

Formula

Overwatch to Marvel Rivals formula

Marvel Rivals sens = Overwatch sens × 0.377143

Overwatch 2 turns 0.0066° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.0066 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.

Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.

Chart

Overwatch to Marvel Rivals sens chart

At 800 DPI in both games.

Overwatch sensMarvel Rivals senscm / 360°
31.1357.7
3.51.3249.5
41.5143.3
4.51.738.5
51.8934.6
62.2628.9
72.6424.7
83.0221.6

Converting from

Sensitivity in Overwatch 2

Overwatch 2 shares its 0.0066° yaw with Call of Duty and Destiny 2, so values move between those three unchanged. Sensitivity can be overridden per hero, and scoped heroes such as Widowmaker and Ashe add Relative Aim Sensitivity While Zoomed (default 30%) on top.

Where to set it
Options → Controls → General → Mouse → Sensitivity
Common range
4–7 at 800 DPI (25–43 cm/360°)

Converting to

Sensitivity in Marvel Rivals

Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.

Where to set it
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
Common range
1.5–3 at 800 DPI (22–44 cm/360°)

Ranges compared

Where Overwatch players land in Marvel Rivals

Competitive Overwatch players mostly use 4–7 at 800 DPI, which converts to Marvel Rivals 1.51–2.64. Marvel Rivals players typically sit at 1.5–3, so a typical Overwatch sens lands inside the usual Marvel Rivals range once converted.

FAQ

Overwatch to Marvel Rivals sens questions

How do I convert Overwatch sens to Marvel Rivals?

To keep the same feel, divide your Overwatch sens by 2.6515 (or multiply by 0.3771). At the same DPI, Overwatch 5 equals Marvel Rivals 1.89. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.

What is Overwatch 5 in Marvel Rivals?

Overwatch 5 at 800 DPI is Marvel Rivals 1.89 at 800 DPI (exactly 1.88571). Both need 34.6 cm of mouse movement for a full 360° turn.

Is Overwatch sensitivity the same as Marvel Rivals?

No. Overwatch turns 0.0066° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 2.65× faster. That is why you need to convert.

Where do I change sensitivity in Marvel Rivals?

Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.

Why does Marvel Rivals feel different at the converted sens?

The converted value matches your 360° distance exactly, but Overwatch and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.

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